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MIM 522 - Architectural Visualization Techniques

Graduate Education Institute · Architecture · Master

ECTS: 7.5 T+P+L: 3+0+0 Departmental Elective
Coordinator: Doç. Dr. Erdem KÖYMEN

Course Objective

 

It is aimed to learn the visualization techniques used in architecture and interior architecture.

Course Content

Detailed explanations, assignments and applications on the use of Unreal Engine in architecture and interior architecture. Project development with remote collaborative methods and real-time interactive presentations with the Unreal Engine game engine.

Required Resources

Lecture Notes

Recommended Resources

Unreal Engine/Epic Games

Explanations

There will be a mid-term exam, homework and a comprehensive end-of-term exam.
1. The midterm exam will cover the topics covered up to the seventh week. The time and place of the visa exam day will be announced by the Institute during the visa week. The visa will be taken in the form of homework submission.
2. The final exam covers the topics covered throughout the semester. Final exam date, time and place will be announced by the Institute. The final exam will be in the form of homework submission.

Rules

1. Attendance: According to the regulation, if a student does not attend 30% of the total course hours, he/she is absent from the course (DZ) and fails.
2. Arrive Late: You are expected not only to come to the class, but also to attend the class on time. Please note that 3 late arrivals will count as 1 full absence. Being late to class is defined as: Taking class attendance and attending class after the first 10 minutes of the lesson.
3. Getting Help: It is important for your education that you ask your questions about the lesson during the lesson or during the meeting hours and learn the subject in a timely manner. We recommend that our students seek help when necessary.
4. Academic honesty: It is expected that you will have your own effort and work in the studies that will be the subject of the course grade. In immoral cases such as plagiarism and copying, you will be subject to the necessary criminal sanctions by opening a disciplinary investigation in accordance with the relevant regulation of IZU.
5. The assessments stated in this syllabus are fixed and no extra compensatory assessment will be made for the purpose of raising grades.

Course Learning Outcomes

  1. Development of visual spatial skills.
  2. Using the Unreal Engine game engine
  3. Being able to create architectural projects interactively in this software environment.
  4. Ability to render rendering and camera animations.
  5. Ability to develop projects with collaborative design methods.

Core Area Distribution

(58) Architecture and Building%100

Teaching Methods

ExpressionQuestion-AnswerExercise and PracticePresentationGuided PracticeSelf studyProject Based Learning (Including Field Work)

Assessment & Evaluation

HomeworkPerformance Assignment ( Lab / Workshop / Field Work / Seminar / Presentation / Completion Study / Thesis

ECTS / Workload

ActivityQuantityDuration (h)Total Workload
Course Duration (Including Exam Week)15345
Out of Class Study Period5210
Midterm12020
Quiz000
Assignment14040
Practice000
Final16060

Course Schedule

WeekSubjectPreparation
1Introduction of architectural visualization techniques in digital environment Introduction of Unreal Engine game engine commands interface and working logic-
2Display of commands accompanied by applications, determination of the plot project area-
3Display of commands accompanied by applications, determination of the plot project area--
4Display of commands accompanied by applications, determination of the plot project area-
5Display of commands accompanied by applications, determination of the plot project area-
6Display of commands accompanied by applications, determination of the plot project area-
7Display of commands accompanied by applications, determination of the plot project area-
8MidtermMidterm
9Display of commands accompanied by applications, determination of the plot project area-
10Display of commands accompanied by applications, determination of the plot project area-
11Display of commands accompanied by applications, determination of the plot project area-
12Display of commands accompanied by applications, determination of the plot project area-
13Combining and presentation of projects in the plot area-
14Combining and presentation of projects in the plot area-
15FinalFinal