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YAM 326 - 3D Modeling and Animation

Faculty of Engineering and Natural Sciences · Software Engineering (English 30%) · Undergraduate

ECTS: 5 T+P+L: 3+0+0 Departmental Elective
Coordinator: Doç. Dr. Erdem KÖYMEN

Course Objective

Within the scope of the course, students learn to recognize the elements of 3D rendering, modeling, space creation, light shadow making, texture, coating and animation techniques, as well as advanced 3D digital design programs, the processes of work in this environment, and learn to interpret and interpret ideas, it is aimed to reveal their own original work.

Course Content

In this course, students explore various techniques such as polygonal modeling, digital sculpture, texture, surface materials, and simple regulation. At the same time, while students learn advanced 3D digital design programs, the processes of work in this environment, and learn to interpret and generate ideas within the scope of the course, they present their original work.

Course Learning Outcomes

  1. It produces moving images by using different modeling types features.
  2. Creates effective digital models using modeling techniques and tools.
  3. Makes original designs using 3D rendering tools.
  4. It uses interactive 3D painting and surface sculpting tools to effectively detail 3D models.
  5. Associates the theoretical and applied knowledge by making interdisciplinary studies with the knowledge acquired in the course.

Core Area Distribution

(52) Engineering and Engineering Trades%100

Teaching Methods

ExpressionDiscussionPresentationCase StudyProblem Solving

Assessment & Evaluation

HomeworkProject / DesignTesting (Essay / Tests: True-Falls, multiple-choice, short answer, matching)

ECTS / Workload

ActivityQuantityDuration (h)Total Workload
Course Duration (Including Exam Week)16348
Out of Class Study Period16116
Midterm122
Quiz000
Assignment31236
Practice000
Final122

Course Schedule

WeekSubjectPreparation
1Introduction - 3P-C project.
23P-C Q&A.
33P-C Q&A.
4Introduction to animation basics. Ball Bounce Project.
5Ball Bounce Project Q&A.
6"Thumbs up" Project introductıon to seccondary actions.
7Poligonal modelling project start.
8Poligonal modelling project.
9Poligonal modelling project.
10Poligonal modelling project.
11Poligonal modelling project.
12Robot Arm & Toy project (Final project.)
13Robot Arm & Toy project (Final project.)
14Robot Arm & Toy project (Final project.)
15Robot Arm & Toy project (Final project.)
16Robot Arm & Toy project (Final project.) Q&A Personal project inquries.